Official Rulebook

Tournament Rules

Valid scores 2–6 · Wide on 3-6 / 6-3 · one No-Ball per over with Free Hit 4/6 · Run-Out & Double Score optional in the 1st and 2nd over, compulsory in the 3rd.

🟢

1st Over

Optional Run-Out & Double Score

🟡

2nd Over

Optional Run-Out & Double Score

🔴

3rd Over

Compulsory Run-Out & Double Score

🏏Format

Over Rules At A Glance

1st & 2nd Over: optional Run-Out & Double Score. 3rd Over: compulsory.

  • 011st & 2nd Over: 2 3 4 5 6 + Wide + One No-Ball on consecutive successful two 5s + Free Hit 4/6 + OPTIONAL Run-Out & Double Score.
  • 023rd Over: 2 3 4 5 6 + Wide + One No-Ball on consecutive successful two 5s + Free Hit 4/6 + COMPULSORY Run-Out & Double Score.
  • 03Every player must follow the rules of the respective over.
🔢Scoring

1. Scoring

Valid numbers are 2, 3, 4, 5 and 6. 3-6 or 6-3 is a Wide.

  • 01Valid scores: 2, 3, 4, 5 and 6.
  • 023–6 or 6–3 = Wide.
  • 031st and 2nd over: Double Score and Run-Out are OPTIONAL.
  • 043rd over: Double Score and Run-Out are COMPULSORY.
✖️Double Score◇ Optional

2. Double Score

Two different numbers. Success adds runs, failure is a wicket ball.

  • 01Requires two different numbers.
  • 02Examples: 2/3, 3/4, 4/5, 5/6, 2/4, 2/5, 2/6, 3/5, 3/6, 4/6.
  • 03Successful: runs are added to the batsman’s score.
  • 04Unsuccessful: Wicket Ball.
  • 05Same number twice counts as a Single Score, not a Double Score — e.g. 22, 33, 44, 55, 66 or 2+2, 3+3, 4+4, 5+5, 6+6.
  • 06Note: when playing a Single Score, please try to send only one digit.
🎯Run-Out◇ Optional

3. Run-Out

Two different numbers. Success is a wicket; a miss gives 6 penalty runs.

  • 01Requires two different numbers.
  • 02Examples: 2/3, 3/4, 4/5, 5/6, 2/4, 2/5, 2/6, 3/5, 3/6, 4/6.
  • 03Successful: Wicket Ball.
  • 04Unsuccessful: 6 penalty runs are added to the batsman’s score.
🚫No-Ball

4. No-Ball

Two consecutive successful Single Scores of 5 = No-Ball, then a Free Hit.

  • 01Two consecutive successful Single Scores of 5 = No-Ball.
  • 02First 5 = First Bouncer; second 5 = Second Bouncer → No-Ball.
  • 03A No-Ball does not count as a legal delivery; runs still count.
  • 04The next delivery is a Free Hit (4 or 6).
  • 05A Double Score does not create a No-Ball.
  • 06After every Wide, the No-Ball chance continues.
  • 07Across overs: if a No-Ball has not been completed in the current over and 5 is played on the last ball, the chance continues into the next over.
  • 08However, if a No-Ball has already been completed in that over, the chance cannot carry over into the next over even if 5 is played on the last ball.
⚡Free Hit

5. Free Hit

The batsman must choose 4 or 6 — the Free Hit continues until taken properly.

  • 01The batsman must choose 4 or 6.
  • 02Any other number: the ball counts, but the runs do not count.
  • 03If the bowler chooses another number: the batsman’s score counts, but the ball does not count.
  • 04The Free Hit continues — the next delivery is again a Free Hit (4 or 6).
⛔Invalid

6. Invalid Scores

1, 7 or any other invalid number — warnings, then wicket or bowler change.

  • 01Batsman gives 1, 7 or another invalid number: runs do not count.
  • 02The ball counts and the batsman receives a first warning.
  • 03Repeating the same invalid action = Wicket Ball.
  • 04Bowler guesses 1, 7 or another invalid number: the batsman’s score counts.
  • 05The ball does not count and the bowler receives a first warning.
  • 06Repeating the same invalid delivery = Bowler Change.
⚔️Clash

7. Clash

Double Score and Run-Out attempted together.

  • 01If Double Score and Run-Out are attempted together:
  • 02Any number matches the bowler’s digit(s): Wicket Ball.
  • 03No match: the batsman’s total score + 6 penalty runs.
📏Limits

8. Over Limit

One No-Ball per over, unlimited Wides, Free Hits after a successful No-Ball.

  • 01Only one No-Ball is allowed in an over.
  • 02Unlimited Wides are allowed.
  • 03Free Hits are also available after a successful No-Ball.

Quick Reference

Numbers Cheat Sheet

🟢 Valid Numbers & Free Hit

Only 2, 3, 4, 5 and 6 are valid. On a Free Hit the batsman must choose 4 or 6.

23456Free Hit = 4 / 6

🚫 Wide · No-Ball · Penalty

Wides are unlimited. Two consecutive successful single 5s = No-Ball (one per over). A missed Run-Out gives +6 runs.

3 - 66 - 35 + 5 = NBMISS RUN-OUT = +6

Structure

Tournament Format

Match Format

3 overs per team · 6 players vs 6 players.

League Stage

6 teams play a single round robin.

Qualification

Top 4 teams on points and net run rate advance.

Semi Finals

Semi-Final 1: 1st vs 4th. Semi-Final 2: 2nd vs 3rd.

Grand Final

Winner SF1 vs Winner SF2 decides the champion.

Points

Win 2 · Tie 1 · No result 1 · Loss 0

Tie-breaker

Points first, then net run rate, then runs scored.

Final Authority

Organiser / umpire decision is final in any dispute.

Final Summary

Important Over Summary

These are the final updated rules for All Rounder Cup Season 2.

OverValid ScoresWideNo-BallDouble ScoreRun-Out
1st Over2, 3, 4, 5, 6AllowedAllowedOptionalOptional
2nd Over2, 3, 4, 5, 6AllowedAllowedOptionalOptional
3rd Over2, 3, 4, 5, 6AllowedAllowedCompulsoryCompulsory

Discipline

🏏 Tournament Responsibilities & Code of Conduct

Every role matters. Respect the game, the host, and each other.

🟢

Batsman & Team Players’ Responsibilities

  • 01Send the correct score when the host asks for it.
  • 02Submit scores promptly — no unnecessary delays.
  • 03No unnecessary text or messages in the main room while batting.
  • 04No sledging toward opponents or other players.
  • 05Use / put your team logo as required.
  • 06Abusive language, offensive comments, personal attacks or bad behavior are strictly prohibited.
🔵

Bowler’s Responsibilities

  • 01Send / guess the required number when the host asks.
  • 02Submit guesses quickly — no unnecessary delays.
  • 03No unnecessary messages or text in the room.
  • 04No sledging toward anyone.
  • 05No abusive language, offensive comments or bad behavior.
  • 06Use / put your team logo as required.
  • 07Do not delay the game while making your guess.
🟡

Admin Responsibilities

  • 01Regularly monitor and check the room.
  • 02Watch for abusive language, sledging, unnecessary arguments or fighting, and any other inappropriate behavior.
  • 03First minor violation → give a warning.
  • 04Serious violation or abusive language → the person may be banned from the room immediately.
  • 05Monitor and verify scoring to ensure the match is conducted correctly.
🟠

Host Responsibilities

  • 01Open / start the timestamp before the match begins.
  • 02If forgotten, set the timestamp as soon as you remember.
  • 03Camera hosting is compulsory — keep the camera on while hosting.
  • 04Put your device on DND (Do Not Disturb) mode while hosting.
  • 05Send a dot (•) whenever a new batsman comes to the pitch.
  • 06Before starting, check camera, voice / audio, connection and match setup.
  • 07Paste the full score correctly and ensure the score is updated and checked accurately after every ball.
🟣

Team Captain & Manager Responsibilities

  • 01Inform players about the tournament match schedule, match date, match time and any important updates.
  • 02Ensure the team is properly prepared and active for the match.
  • 03Check and maintain the scoring for your respective team.
  • 04Verify that the score is being recorded correctly.
  • 05No sledging, fighting, abusive language or unnecessary arguments.
  • 06Help maintain discipline and fair play throughout the match.
🟤

Cheerleader Responsibilities

  • 01Support and encourage your team, but do not flood the room with unnecessary messages.
  • 02Do not type numbers or guesses during the match, except when specifically permitted for the bowler.
  • 03Avoid unnecessary texting or commenting while the match is in progress.
  • 04No abusing, sledging, offensive comments or personal attacks.
  • 05Respect both teams and maintain a positive atmosphere.
🔴

Organizer Responsibilities

  • 01Check that both teams are active and ready before starting each match.
  • 02Begin the match only when the required teams / players are active and ready.
  • 03Inform and coordinate with the host before every match.
  • 04Remain active in the room during the match and monitor the overall situation.
  • 05After every match, update the scorecard, points table and match result.
  • 06Inform teams and participants of any rescheduling, schedule change, rule update or important announcement.
  • 07Ensure the tournament is conducted fairly, smoothly and according to the official rules.
✅

Do’s

  • 01Respect everyone
  • 02Follow the host's instructions
  • 03Keep the room organized
  • 04Play fairly and professionally
❌

Don’ts

  • 01No abusing
  • 02No sledging
  • 03No fighting or arguments
  • 04No unnecessary messages
  • 05No intentional delays
  • 06No offensive or bad comments