Official Rulebook
Valid scores 2–6 · Wide on 3-6 / 6-3 · one No-Ball per over with Free Hit 4/6 · Run-Out & Double Score optional in the 1st and 2nd over, compulsory in the 3rd.
🏏Format
Over Rules At A Glance
1st & 2nd Over: optional Run-Out & Double Score. 3rd Over: compulsory.
- 011st & 2nd Over: 2 3 4 5 6 + Wide + One No-Ball on consecutive successful two 5s + Free Hit 4/6 + OPTIONAL Run-Out & Double Score.
- 023rd Over: 2 3 4 5 6 + Wide + One No-Ball on consecutive successful two 5s + Free Hit 4/6 + COMPULSORY Run-Out & Double Score.
- 03Every player must follow the rules of the respective over.
🔢Scoring
1. Scoring
Valid numbers are 2, 3, 4, 5 and 6. 3-6 or 6-3 is a Wide.
- 01Valid scores: 2, 3, 4, 5 and 6.
- 023–6 or 6–3 = Wide.
- 031st and 2nd over: Double Score and Run-Out are OPTIONAL.
- 043rd over: Double Score and Run-Out are COMPULSORY.
✖️Double Score◇ Optional
2. Double Score
Two different numbers. Success adds runs, failure is a wicket ball.
- 01Requires two different numbers.
- 02Examples: 2/3, 3/4, 4/5, 5/6, 2/4, 2/5, 2/6, 3/5, 3/6, 4/6.
- 03Successful: runs are added to the batsman’s score.
- 04Unsuccessful: Wicket Ball.
- 05Same number twice counts as a Single Score, not a Double Score — e.g. 22, 33, 44, 55, 66 or 2+2, 3+3, 4+4, 5+5, 6+6.
- 06Note: when playing a Single Score, please try to send only one digit.
🎯Run-Out◇ Optional
3. Run-Out
Two different numbers. Success is a wicket; a miss gives 6 penalty runs.
- 01Requires two different numbers.
- 02Examples: 2/3, 3/4, 4/5, 5/6, 2/4, 2/5, 2/6, 3/5, 3/6, 4/6.
- 03Successful: Wicket Ball.
- 04Unsuccessful: 6 penalty runs are added to the batsman’s score.
🚫No-Ball
4. No-Ball
Two consecutive successful Single Scores of 5 = No-Ball, then a Free Hit.
- 01Two consecutive successful Single Scores of 5 = No-Ball.
- 02First 5 = First Bouncer; second 5 = Second Bouncer → No-Ball.
- 03A No-Ball does not count as a legal delivery; runs still count.
- 04The next delivery is a Free Hit (4 or 6).
- 05A Double Score does not create a No-Ball.
- 06After every Wide, the No-Ball chance continues.
- 07Across overs: if a No-Ball has not been completed in the current over and 5 is played on the last ball, the chance continues into the next over.
- 08However, if a No-Ball has already been completed in that over, the chance cannot carry over into the next over even if 5 is played on the last ball.
⚡Free Hit
5. Free Hit
The batsman must choose 4 or 6 — the Free Hit continues until taken properly.
- 01The batsman must choose 4 or 6.
- 02Any other number: the ball counts, but the runs do not count.
- 03If the bowler chooses another number: the batsman’s score counts, but the ball does not count.
- 04The Free Hit continues — the next delivery is again a Free Hit (4 or 6).
⛔Invalid
6. Invalid Scores
1, 7 or any other invalid number — warnings, then wicket or bowler change.
- 01Batsman gives 1, 7 or another invalid number: runs do not count.
- 02The ball counts and the batsman receives a first warning.
- 03Repeating the same invalid action = Wicket Ball.
- 04Bowler guesses 1, 7 or another invalid number: the batsman’s score counts.
- 05The ball does not count and the bowler receives a first warning.
- 06Repeating the same invalid delivery = Bowler Change.
⚔️Clash
7. Clash
Double Score and Run-Out attempted together.
- 01If Double Score and Run-Out are attempted together:
- 02Any number matches the bowler’s digit(s): Wicket Ball.
- 03No match: the batsman’s total score + 6 penalty runs.
📏Limits
8. Over Limit
One No-Ball per over, unlimited Wides, Free Hits after a successful No-Ball.
- 01Only one No-Ball is allowed in an over.
- 02Unlimited Wides are allowed.
- 03Free Hits are also available after a successful No-Ball.