Know the game

Special Rules

Rules are configurable by the organisers and apply to every match of Season 2.

🟡

Lucky 7 Over

1st over of every innings. Valid numbers 1-6. Unlimited no balls allowed.

  • Valid numbers: 1, 2, 3, 4, 5 and 6
  • Unlimited No Balls are allowed during this over
  • After every successful Lucky Seven it is declared a No Ball
  • The next delivery becomes a Free Hit
  • Every Lucky Seven occurrence is tracked by the system
🎯

Wide Ball Difference Rule

2nd over. Specific number combinations are automatically recorded as a wide.

  • Valid numbers: 1, 2, 3, 4, 5 and 6
  • Valid wide combinations: 1-3, 3-1, 3-6, 6-3
  • Unlimited wides are awarded when the difference condition is met
  • WIDE +1 (or configured value) is recorded automatically

Power Over

3rd over. Wide difference rule applies and both special opportunities unlock.

  • Valid numbers: 1, 2, 3, 4, 5 and 6
  • Wide Ball Difference Rule applies (1-3, 3-1, 3-6, 6-3)
  • Unlimited wides are allowed under this rule
  • Special opportunities must be used in this over
🏃

Run-Out Opportunity

Every team receives 1 compulsory run-out opportunity during the Power Over.

  • Must be used during the 3rd over
  • Cannot be carried forward
  • Cannot be transferred
  • Becomes unavailable after the 3rd over
✖️

Double Score Opportunity

Every team receives 1 compulsory double score opportunity during the Power Over.

  • Must be used during the 3rd over
  • Cannot be carried forward
  • Cannot be transferred
  • Becomes unavailable after the 3rd over

Structure

Tournament Format

League Stage

6 teams play a single round robin.

Qualification

Top 4 teams on points and net run rate advance.

Semi Finals

Semi-Final 1: 1st vs 4th. Semi-Final 2: 2nd vs 3rd.

Grand Final

Winner SF1 vs Winner SF2 decides the champion.

Squad Size

Maximum 8 players per team.

Points

Win 2 · Tie 1 · No result 1 · Loss 0

Tie-breaker

Points first, then net run rate, then runs scored.

Scoring

Every ball is recorded digitally in the match centre.